Skip to main content
Ambient turns the room’s sound into colour. The device running the console listens through its microphone, and the louder the room, the further up a ladder of colours every phone goes.

Set it up

1

Choose the colours

Add between 2 and 12 colours with Edit Colors. The quietest is on the left, the loudest on the right. Each step shows the level where it starts.
2

Turn on the microphone

Choose Enable microphone on the device that runs the console and allow microphone access. The level meter then shows which step the room is on.
3

Fit the range to the room

Raw input is the part of the microphone’s scale the colours spread over. Narrow it so that a quiet room sits at the bottom and a cheering crowd reaches the top.
4

Choose a hold time

Hold time is how long a colour stays at least before the next one. Continuous follows the sound with no hold; the other options hold each colour for a beat at a given tempo.
The phones follow the microphone only while Ambient is on air.
If the browser blocks the microphone, allow it for luce.show in the browser’s settings and try again. A device with no microphone the browser can use cannot run Ambient.